Friday, 25 June 2010

Wire deformer tutorial

In this tutorial I have learnt how to use the CV curve to create a deformer which in turn can be used to manipulate the geometry of the model.






Chris

Thursday, 24 June 2010

3D Camera magic!

One of our stranger tutorials is aimed at making our CG models become visually 3D using a similar effect to what most films are incorporating currently. This has become quite a popular market for film makers within the past few years and really makes CG become more impressive by really bringing the exprience to life.
It is done by seperate cameras taking different views of the model in question, of which both at a slightly different angle so that when viewed the audience see's two slight sides of the subject therefore making its apperance three dimensional.







Get your 3D Glasses out (if you have any) and try it!




Chris

Positive and Negative corrective blend shapes


Here is step by step the stages I took to create the corrective blend shape to make the model of the mans face animate smoother around his jaw line for a more realistic appearance.

















Chris

Tuesday, 22 June 2010

Mirroring Blend Shapes

Here is the mirroring blend shapes tutorial where I basically had to create replicas of the functioning blend shapes associated with the base model.














I then repeated the procedure for the two other faces:





Chris

Blend shapes operation order tutorial

Here is the blend shapes operation order tutorial where different facial expressions are used to merge into one peice of geometry so that when animating certain movements become much easier to key.







Chris