Monday, 15 February 2010

Using sounds within my Animatic

To create a succesful animatic one will need to use as much as possible that brings the simplistic semi-animated images to life. One of the best way to do this is include the addition of sound. Sound manages to somewhat discretely captivate an audience or throw their emotional reactions to align with the actions of the characters involved.

The film "9" which I previously mentioned within my blog several months back includes a long introduction to the movie, throwing you into what feels like a hostile world, with no delivery of direct knowledge as to why you are within this enviroment. The introduction follows a Character that we come to know of as "9", who expresses himself through his actions and the score used within the movie. He has no ability to talk at the start of the movie so this moment relies directly on the visuals and the music/sound efects to deliver an emotional response.

I beleive there is several different sounds to be considered within my Animatic. These would be the following:

  • A suitable "score" in the correct places to provoke emotional responses.
  • Character voices - I could create Character voices to make the Characters become much more heart warming and individual. This could also help add to the humour delivered within the Animation.
  • Direct sound effects to individual objects, for example: footsteps, splats as the cakes hit objects and whistles as they fly through the air.
  • Possible background sounds such as the audience muttering in the background of the Theatre, objects creating sounds as assets to their actions.
Overall these are things to consider, which will come to be a task to establish later on in my projects development.


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